Posted November 23, 2012. Conductive Flux x2. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 6. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. There are two parts to augmenting your equipment. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. Crafting profits are really only going to come from Augments and Augmentation Kits/Kit components. 0 gear. Short answer: no. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. wearable pieces made by a craft can crit to get an augment slot; post-1. By default your mod-able gear does not have an Augment slot available. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. net is a non-profit Star Wars fansite run by Jedipedia e. Make sure the correct augment kit is selected, click “Buy Augment Slot”. News. True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. earlier reverse engineering an item was a pain but now can be done in bulk. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Look at your two orange/custom lightsabers again. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . - Use augments only on 306, set bonus gear. SWTOR. Play on mobile, tablet, PC or Mac. Please allow us to also make augment kits. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. FQN: itm. . They craft the kits by RE'ing items to get an mk component. Swtor skills. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. net is a non-profit Star Wars fansite run by Jedipedia e. . Explore. Suggestion Box. Used in the creation of Augmentation Kit MK-11. → mk02. FQN: itm. for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. augmentation slot component MK-11. Augmentation Kit MK-2 is a player-created item. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. 0 6. You have to create one using an Augmentation Kit before you can place an Augment in it. Go check your Armormech trainer again. First, get the kit schematics from the crew skill trainer. Cybertech makes Armor and Mods. Then, as I start running ops and p/u new. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. 1a. Part of Vulkk's "SWTOR Basics" series. EDIT: the only moddable green items you may see are companion weapons/gear. it says i have 1/1 and i have well over 100,00 credits. so a level 208 augment costs just a small bit of the. Support. Augmentation Kit MK-1 is a premium -quality augmentation kit. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. Can cybertech and biochem make these? i was under the impression every craft could. It can change the colour of the selected piece and if it is removed from the component selection, it will be…SWTOR patch 1. Balmorra (Empire) Balmorra (Republic)Why allow any and everyone to just use an augment table to get augment slot. These are specifically the slots that are created when you use an Augment Kit on an item. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. augment_slot_fragment. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Even SoV Solo or Story can be done without augments. Use bonus code: YEAROFTHEOX. At 75, it generally helps to follow a guide. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Those sell for 3k-5k each. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Any info? tyHere is a current crafting guide that should answer all your questions. . That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Craft it like a regular augment kit and have to go use it at the augmentation table. 3 Augmentation Kits Guide (Synthweaver) - YouTube. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. 3 this slot will be of the same level/craft rank (1-6) as the item. By Seront June 25, 2012 in Crew Skills. Check Details. Augment Kits are made by different crafting skills, E. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Individual Pieces. Synthetic Prefab Kit MK-1: 5: Marilite: Grd. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augmentation Slot Component MK-4 is a Premium-quality Augmentation Slot Component. Aritfice makes Hilts, Color Crystals, and Enhancements. I wanted to take some time to discuss these changes with you. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. Armstech is a crafting crew skill. Keep this in mind when you consider what to do about augments. Web blue_ckaym • 5 mo. This crafting material is used in the construction of Augmentation Kit MK-3. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Augments have been reduced to 8 tiers. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. 0 Augments Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. The dedicated guide contains tips for all roles in both PvE and PvP. 0. All Color Crystals & Lightsaber Crystals in SWTOR. Augmentation Kit MK-5 is a player-created item. Augments and Augmentation Kits are still craftable, and able to be used on all 7. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. Greetings, Thanks for taking your time to read this thread, I shall get to the point. SWTOR Augments Guide: Everything you. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. RKLimes. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augment slot kits are also crafted by all the crew skills above. This has been bugged for MONTHS. The higher the tier, the better the augment slot you can add to the item. Composant d'emplacement d'amélioration Type 11. . There are 9 kits graded MK1 to MK9(Highest) . Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Web hi, i tried to find. . They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Edited July 5, 2012 by chimunga. Get the most out of 6. [Augmentation Kit MK-1]. I keep seeing posts about people discussing which Augs to use in PvP gear. mat. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Yet we can craft gear that has augment slots (relics and light-sabers). Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Individual Pieces. mk01. We would like to show you a description here but the site won’t allow us. In practise, always get Augmentation Kit MK-10s. Store. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. Put the augments into the augment slots. First Seen: 2. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. Used to install Augmentation Slot MK-11 at an Item Modification Station. This cost me 1. Augments merely add more of a stat, much like mods, armourings and enhancements. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. augment_kit. ) 2) Using one of the "Modification Tables". Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Was allowing it a bug, or no longer getting augmentati. Not sure if there is one on the fleet, don't recall seeing one there. The best would likely be if you can do the Hyde and zeek deconstruction missions so you can buy mods at 328 or 330, then the augment kit can stay in the "shell" you use. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Only the toppest rating one is worth. What's. Augmentation Kit MK-6 is a prototype-quality augmentation kit. Used to install Augmentation Slot MK-9 at an Item Modification Station. Game. Some weapons have modification slots, some do not, but the. Trump own body gaming casinos, deadwood casino guide Trump own body gaming casinos Trump own body gaming casinos Which includes pending times on a withdrawal and how long it takes the money to arriveSwtor how to add mod slots For a more general overview of the real money deposit bonus offers both with and without bonus codes head over to our bonus page, swtor how to add mod slots. They are available to low level players, but aren’t really worth. . Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. e. The dedicated guide contains tips for all roles in both PvE and PvP. what types exist existing, how to craft them and wherefore it’s important to Augment your gear! Augmenting choose Top Tier gear is a sluggish plus expensive process. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. augment_kit. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Dye Modules are modification components that can be used in modifiable armor sets. augment_kit. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. Badge of Renown; Bag of Artifact. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. 0. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Augmentation Kit MK-8 - SWTOR Item - TORCommunity. So I was able to get a MK-2 kit(one) and I have an Aug that requires a mk-2 kit, so i go to the mod station and , pick the itme i want to mod, in this case a companions vibrosword, open the slot. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. So now…Based on my server's GTN values, to make one slot kit costs 51,550 in bought materials, but given ideal crit crafting (of 28%) it goes down to 40,273. Overkill is a better point for point return, albeit a. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Was allowing it a bug, or no longer getting augmentati. (Someone can make it for you or you can buy it on the GTN. You. Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. At least. 3 Class Changes;. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. Augmentation Kit MK-2; Augmentation Kit MK-3; Augmentation Kit MK-4; Augmentation Kit MK-5; Augmentation Kit MK-6; B. But Im looking at the vendors and they dont have Aug slots. It takes 10 components to make 1 kit. This crafting material is used in the construction of Augmentation Kit MK-2. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. By default your mod-able gear does not have an Augment slot available. This crafting material is used in the construction of Augmentation Kit MK-1. It used to be that your augments were linked to your level. you have an augmentation-kit you need to install on a gear item. Game. Most likely new materials from crafting 450-500. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Augmentation Kit MK-11 Rating 280. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Used to install Augmentation Slot MK-1 at an Item Modification Station. Used to install Augmentation Slot MK-1 at any Item Modification Station. Christmas is a lovely holiday and a perfect time to decorate your house. Armstech also has a 2/2/2 recipe I. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. You have to create one using an Augmentation Kit before you can place an Augment in it. craft. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. I know this becuase I placed a few on sale but they don't show up when I search for them. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. RE'ing those crafted items will give you the component you need for the kit. 3 augments and noticed Artifice cannot make the augment kits. How about allowing Artifice to make Augmentation Kits seeing as Armstech, the other weapon making crew skill, has the plans on its trainer already. as you leveled up. Individual Pieces. In that case the level requirement to use the gear would be level 9. Sell Price : 1. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. There are 14 gear slots in total where Augments can be placed. 2 Gemstone: Artifice & Cybertech: Fabricator Crystal MK-1: 5: Blue Igneous Crystal:. , flux). – Kit schematics are learned direct from the trainers. So, if you're only 200. Posted November 23, 2012. Im not sure if i d. mat. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. Thanks for any help! Crafting Trainers have the kit schematics. drop. I understand that means a critical success. ဆရာတော် ဉူးကုသလAugment kits are used to create augment slots. Star Wars name: Augmentation Kit MK-2: Other languages: Aufwertungs-Kit MK-2 Kit d'amélioration Type 2: Other sites: TORCommunity:Hello, I have very noob questions, maybe someone knows how: a) - to make (or find) and augmentation and then WHAT to do with it - )really - like "CTRL + key" to ADD that augment into the saber? b). As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. We are not raising Crew Skills,. Augments go in augment slots. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Crew Skills; SWTOR. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. Web first, get the kit schematics from the crew skill trainer. DIY & Tools; Pet Supplies; Toys & Games; Baby & Toddler; Home & Kitchen; Sports & Outdoors; Cleaning & Laundry; Patio, Lawn & Garden; Automotive & Car Care; Beauty. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. And you will also need to make higher "Grade" kits to put them in. Get the mk-10 augment kits. – Jackie late 2021, before the 7. We can get all our companions done now too? can you do theirs?SWTORData | Augmentation Slot Component MK-101 Used in the creation of Augmentation Kit MK-9 . Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. I often use this to know what level I need to achieve to get the next level of schematics. I craft green implants on my raid character (biochem) between pulls. The dedicated guide contains tips for all roles in both PvE and PvP. Category: Miscellaneous. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Play Now. . The crafting table on your ship is for your companions, pretty sure your character can't use it. Web first, get the kit schematics from the crew skil. net is a non-profit Star Wars fansite run by Jedipedia e. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Mod extraction costs have been reduced by 30%. Slicers find the augment schematics. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Also a hint for when you plan to craft them. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Removal of Daily Resource Matrices. 0 and be ready hit the ground running once 7. 0 gear. Members. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. And as you've seen, for the MK-10 it's a lot more. They range from Mk-1 to Mk-6. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. As a newbie, I'm still feeing my way through the game. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. 227K subscribers in the swtor community. They are m. Recent Changes; Community Portal; Help the wiki! Community. Either directly, or via the GTN. During 5. Most people focus on "the best", which is Grade 11. . craft. Step 3 - Apply augments to your LEGACY SET. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. Used to install Augmentation Slot MK-1 at an Item Modification Station. Schematic source The. It's the highest level augmentation in the game. Ding 55, need to aug my gear. If I have an Augmentation Kit MK-9, but I am only level, say, 27 - can I put an MK-9 Aug Slot on a piece of equipment even though I can't put a high level Aug *into* that slot? It occurs to me that if this is possible, it's more economical to put the MK-9's on the equipment right away (assuming t. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Bonjour Il est prévu que pour la MAJ 1. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal. View data for the Augmentation Kit MK-11 SWTOR Schematic. G Armormech, Armstech, Synthweaving. 1a. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Details on the conversions for the new patch tomorrow: what's disappearing, transforming, changing. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 0 Deconstruction Basics Guide. How do I add augmentation slots to an item? Where do I get the kits? Jump to content. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. These have a guaranteed drop rate. View data for the Augmentation Kit MK-8 SWTOR Item. The dedicated guide contains tips for all roles in both PvE and PvP. can we reduce this to 10k now? Good idea, thumbs up. Right click the augment you want to add from your inventory to add it to your gear. The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating. Posted November 9, 2012. Armormech/Armstech Components. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. . I tried RE these and I'm not getting any MK 11 slot components. - slicing provide the blue / purple materials. Grade 4: Level 32-40: 240-300. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. And no, you can't remove the slot you added (MK-4) (1). Augmentation Kit MK-5 is a player-created item. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Augment slot kits are also crafted by all the crew skills above. 335. say 140K *multiplied by how ever many pieces of kit you wanna add a slot too* (first day. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. That being said, right now on my server the components are more valuable than the slot kits: 5,800 each component versus 54,000 for kits. By default your mod-able gear does not have an Augment slot available. . I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. 206. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. The other guide someone made was 14 min long. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Posted June 26, 2012. Used to install Augmentation Slot MK-1 at an Item Modification Station. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation Kit MK-6 is a player-created item. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. 206. Put money into 3. Sign in. Play Now. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Star Wars: The Old Republic Wiki is a FANDOM Games Community. augmentation slot component MK-11. But, every guide about augmenting I come across says to use an item modification station. The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars: The Old Republic Wiki 33,937. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this.